//CAMPFIRE_CAULDRON_BROKEN;
canBeDamaged = false;
placeOnGround = true;

anim.m_clamp = true;
anim.m_animationSpeed = 4.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 2;
animations.Push(anim);

Init(vector(1.5,1.5,1.5), 1795, 3, 0, 1, 0);