//SPRITE_TYPE_TESSERACT2;
placeOnGround = false;
copyOnClients = true;

Init(vector(0.75,0.75,0.750), 1805, 0, 2, 1, 0);

ai.AddNode(363, -1.0, -1.0, 0);
ai.AddNode(19, -1.0, -1.0, 1, 0.0);
ai.AddNode(0, 1.5, -1.0, 5, 3000.0, 0.0, 150.0, 1.0, 0.0);
ai.AddNode(2, -1.0, -1.0, 3, 150.0, 0.0, 0.0);
ai.AddDeathNode(3, 1, 4000.0);
ai.AddDeathNode(18, 1, 0.0);
ai.AddDeathNode(338, 0);

capsule.CollisionResponseToAllChannels=0;
capsule.SetCollisionResponseToChannel(0,2);
capsule.CollisionObjectType=7;

partStruct.m_managed = true;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 77;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
spawnParticle(partStruct);