//SPRITE_TYPE_BARNACLE_GEM;
placeOnGround = true;
pickUpEnabled = true;
floats = true;

Init(vector(0.75,0.75,0.75), 1815, 4, 2, 1, 0);

ai.AddNode(364, -1.0, -1.0, 0); // ADD_POTENTIAL_SECRET_ITEM;
ai.AddNode(313, -1.0, -1.0, 0);
ai.SetLastNodeToRunOnClients();
ai.AddNode(267, -1.0, -1.0, 0);
ai.AddDeathNode(338, 0);

tmpSound.m_sound = 26;
tmpSound.m_volumeMin = 1.5;
tmpSound.m_volumeMax = 1.5;
tmpSound.m_pitchMin = 0.7;
tmpSound.m_pitchMax = 0.8;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);