//SPRITE_FORCEFIELD_HALF_DOOR2_2;
facePlayer = false;
placeOnGround = false;
canBeHooked = false;

Init(vector(3.0, 3.0, 3.0), 1817, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;

ai.AddNode(308, -1.0, -1.0, 1, 4.0);