//SPRITE_TYPE_RUNE_TUTORIAL;
canBeDamaged = true;
placeOnGround = true;
pickUpEnabled = true;
flammable = true;
floats = true;

Init(vector(0.75,0.75,0.75), 1774, 4, 2, 1, 0);

life = 999999;

ai.AddNode(364, -1.0, -1.0, 0); // ADD_POTENTIAL_SECRET_ITEM;
ai.AddNode(267.0, -1.0, -1.0, 0); // AI_TYPE_TELEPORT_TO_VALID_CUBE_IF_OUT_OF_BOUNDS;
ai.AddNode(297, -1.0, -1.0, 2, 0.25, 999999.0); // AI_TYPE_REGENERATE;
ai.AddNode(299, -1.0, -1.0, 1, 2.0); // AI_TYPE_ACTIVATE_IF_ON_FIRE;
ai.AddActivateNode(158, -1.0, 0.0, 2, 1.0, 0.0); // AI_TYPE_SET_COLLISION;
ai.AddActivateNode(11, 0.0, 0.0, 3, 0.0, 0.0, 0.0);
ai.AddDeathNode(338, 0); // AI_TYPE_REMOVE_GOLDEN_CUBE;
//13  ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack;
ai.AddDeathNode(387, 13, 1391.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

tmpSound.m_sound = 20;
tmpSound.m_volumeMin = 0.5;
tmpSound.m_volumeMax = 0.5;
tmpSound.m_pitchMin = 1.1;
tmpSound.m_pitchMax = 1.2;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);