//SPRITE_TYPE_BARREL_SPAWNER;
placeOnGround = false;

Init(vector(1.5, 1.5, 1.5), 66, 3, 0, 1, 0);

hidden = true;

mesh.CastShadow = false;
mesh.visibility = false;

ai.AddNode(96, 2.0, -1.0, 6, 150, 0.0, 0.025, 0.0, 0.0, 0.0);
ai.AddNode(11, 9.0, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddNode(103, -1.0, -1.0, 0);