//SPRITE_TYPE_RHYTHM_GAME;
linkWithChildren = true;
placeOnGround = false;
canBeDamaged = true;
useInstancedMesh = false;

anim.m_clamp = false;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);

anim.m_clamp = true;
anim.m_frameAmount = 1;
anim.m_frameOffset = 4;
animations.Push(anim);

anim.m_frameOffset = 7;
animations.Push(anim);

anim.m_frameOffset = 10;
animations.Push(anim);

anim.m_frameOffset = 13;
animations.Push(anim);

anim.m_frameOffset = 5;
animations.Push(anim);

anim.m_frameOffset = 8;
animations.Push(anim);

anim.m_frameOffset = 11;
animations.Push(anim);

anim.m_frameOffset = 14;
animations.Push(anim);

anim.m_frameOffset = 6;
animations.Push(anim);

anim.m_frameOffset = 9;
animations.Push(anim);

anim.m_frameOffset = 12;
animations.Push(anim);

anim.m_frameOffset = 15;
animations.Push(anim);

Init(vector(0.75,1.5,1.5), 1830, 3, 2, 2, 1);

life = 40;

capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);

[children]

loc.Z += 0.25 * cubeSize;

SpawnChild(1407, rotation(0.0, -90.0, 90.0), vector(0.75,1.5,1.5), , -1);

ai.AddDeathNode(374, 13, 145.0, 6.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 775.0, 10.0, 1000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 135.0, 1.25, 1.25, 0.9, 0.95, -1.0);
ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

ai.AddNode(317, -1.0, -1.0, 0);
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 387.0, 1.0, 1.0, 1.0, 1.0, -1.0);
ai.AddNode(103, -1.0, -1.0, 0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = true;
partStruct.m_type = 2;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
bleedParticles.Push(partStruct);

partStruct.m_managed = true;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 111;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,-0.245 * cubeSize);
spawnParticle(partStruct);

AddLight();
lightColor = vector(0.0, 0.5, 1.0);
light.LightFunctionFadeDistance = 5.0;
light.CastShadows = true;
light.LightFalloffExponent = 10.5;
light.Intensity = 15.0;

mesh.visibility = true;

loc.Z += 0.65 * cubeSize;

animations.Empty();

SpawnChild(1407, rotation(0.0, -180.0, 90.0), vector(0.25,0.25,0.25), , 560);

SetText("0", true, vector(1.0, 1.0, 1.0));

mesh.visibility = false;