//SPRITE_TYPE_FIREBOLT_MICRO;
placeOnGround = false;
immuneToFire = true;
facePlayerPitch = true;

Init(vector(0.1, 0.1, 0.1), 1832, 1, 2, 1, 0);

mesh.CastShadow = false;

damage = 5;

ai.AddNode(143, -1.0, -1.0, 0);
ai.AddCollisionNode(201, 1, 5.0);

capsule.CollisionObjectType=7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale=0.0;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 33;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);