//SPRITE_TYPE_MINECRAFT_DIAMOND;
linkWithChildren = true;
immuneToFire = true;
placeOnGround = false;
canBeDamaged = true;
facePlayer = false;

Init(vector(0.75, 0.75, 0.75), 1833, 3, 1, 1, 0);

life = 40;

mesh.CollisionObjectType = 0;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_normalOffset = 15.0;
partStruct.m_type = 269;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
bleedParticles.Push(partStruct);

[children]

loc.Y += 0.125 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1415, rotation(0.0, 0.0, 90.0), vector(0.75, 0.75, 0.75), , -1);

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1415, rotation(0.0, 180.0, 90.0), vector(0.75, 0.75, 0.75), , -1);

loc.X += 0.125 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1415, rotation(0.0, -90.0, 90.0), vector(0.75, 0.75, 0.75), , -1);

loc.X -= 0.125 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1415, rotation(0.0, 90.0, 90.0), vector(0.75, 0.75, 0.75), , -1);

loc.Z += 0.25 * cubeSize;

SpawnChild(1415, rotation(0.0, 0.0, 0.0), vector(0.75, 0.75, 0.75), , -1);

SpawnChild(1415, rotation(180.0, 0.0, 0.0), vector(0.75, 0.75, 0.75), , -1);

ai.AddDeathNode(56, 8, 0.0, 0.0, 93.0, 1.0, 1.0, 1.2, 1.3, -1.0);
ai.AddDeathNode(63, 0);
ai.AddDeathNode(319, 6, 1.0, 0.0, 0.0, 0.125 * cubeSize, 0.0, 0.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 20.0, 4.0, 4.0, 1.6, 1.7, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 268;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.125 * cubeSize);
killParticles.Push(partStruct);