//SPRITE_TYPE_STALKER_EASTER_EGG;
placeOnGround = false;
facePlayer = true;
facePlayerPitch = true;
useInstancedMesh = false;

Init(vector(0.75, 0.75, 0.75), 1836, 0, 2, 1, 1);

mesh.CastShadow = false;

capsule.enableGravity = false;
capsule.linearDamping = 0.0;
capsule.AllMassScale = 0.0f;

AddLight();
lightColor = vector(1.0, 0.0, 0.0);
light.LightFunctionFadeDistance = 10.0;
light.CastShadows = true;
light.LightFalloffExponent = 10.0;
light.Intensity = 15.0;
light.AttenuationRadius= 5.0 * cubeSize;
lightFlickering=true;

mesh.visibility=true;

//5 float damageRange, float minDamageTime, float maxDamageTime, float tickRange, int32 damage;
ai.AddNode(320, -1.0, -1.0, 5, 0.0, 0.0, 0.0, 5.0 * cubeSize, 0.0);
ai.SetLastNodeToRunOnClients();
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 294.0, 1.0, 1.0, 0.5, 0.5, -1.0);
ai.SetLastNodeToRunOnClients();
//5 float offsetX, float offsetY, float offsetZ, float velocity, bool towardsPlayer;
ai.AddActivateNode(319, 0.0, 0.0, 6, 14.0, 0.0, 0.0, 0.0, 10000.0, 0.0);
ai.AddActivateNode(11, 0.0, 0.0, 3, 0.0, 0.0, 0.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 60.0, 4.0, 4.0, 0.95, 1.05, -1.0);