//SPRITE_TYPE_SHINING_EASTER_EGG_DOOR;
placeOnGround = false;
facePlayer = false;

Init(vector(6.0, 3.0, 3.0), 1837, 3, 1, 0, 1);
mesh.CollisionObjectType = 0;

//6  EParticleTypeEnum type, uint32 amount, bool atImpact, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool rotateToHeading;
ai.AddActivateNode(30, 0.0, 0.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 0.25, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 0.5, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 0.75, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 1.0, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 1.25, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 1.5, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 1.75, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);
ai.AddActivateNode(30, 2.0, -1.0, 6, 128.0, 1, 0.0, -1.0, 2.0, 0.0);