//SPRITE_TYPE_STARDEW_EASTER_EGG_PLANT2;

Init(vector(0.75, 1.5, 1.5), 1840, 3, 2, 1, 1);

capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);

//13  ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack;
ai.AddActivateNode(1, 0.0, 0.0, 13, 1422.0, 1.0, 20000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddActivateNode(1, 0.0, 0.0, 13, 1419.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddActivateNode(56, 0.0, 0.0, 8, 0.0, 0.0, 191.0, 4.0, 4.0, 1.0, 1.0, -1.0);
ai.AddActivateNode(11, 0.0, 0.0, 3, 0.0, 0.0, 0.0);