//SPRITE_TYPE_ULTIMA_EASTER_EGG_REAGENTS;
facePlayer = false;
placeOnGround = false;

Init(vector(1.5,1.5,1.5), 1847, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;
actorRotation = rotation(0.0, 0.0, 0.0);

ai.AddNode(54, -1.0, -1.0, 2, 2.0, 2.0);
ai.SetLastNodeToRunOnClients();