//SPRITE_TYPE_BUCKET_CLEAN;
useInstancedMesh = false;
canBeDamaged = true;
pickUpEnabled = true;
floats = true;

anim.m_clamp = false;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 2;
anim.m_frameOffset = 0;
animations.Push(anim);

anim.m_frameOffset = 2;
animations.Push(anim);

Init(vector(0.75, 0.75, 0.75), 1850, 4, 2, 1, 0);

life = 999999;

tmpSound.m_sound = 197;
tmpSound.m_volumeMin = 0.5;
tmpSound.m_volumeMax = 0.5;
tmpSound.m_pitchMin = 1.2;
tmpSound.m_pitchMax = 1.3;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);

capsule.angularDamping = 1000.0;

ai.AddNode(297, -1.0, -1.0, 2, 0.25, 999999.0);
ai.SetLastNodeToRunOnClients();
ai.AddHitNode(325, 1, 300.0);