//SPRITE_TYPE_SHOWER;

Init(vector(0.375,3.0,3.0), 1851, 3, 0, 1, 0);

ai.AddNode(323, -1.0, -1.0, 1, 200.0);
ai.SetLastNodeToRunOnClients();

partStruct.m_managed = true;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 270;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0, 0.0, 0.25 * cubeSize);
SpawnParticle(partStruct);