//SPRITE_TYPE_GIRL_CRYING_TURN;

canBeDamaged = true;
canBeStuckTo = false;

anim.m_clamp = false;
anim.m_animationSpeed = 0.5;
anim.m_frameAmount = 16;
anim.m_frameOffset = 0;
animations.Push(anim);

anim.m_clamp = true;
anim.m_animationSpeed = 0.25;
anim.m_frameAmount = 8;
anim.m_frameOffset = 16;
animations.Push(anim);

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(0.9,0.9,0.9), 1853, 3, 2, 1, 1);

life = 1;

activationSwitchIndex = 2;

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 353.0, 1.0, 1.0, 1.0, 1.0, -1.0);
ai.AddActivateNode(327, -1.0, -1.0, 2, 0.0, 1.0);
ai.AddActivateNode(34, 1.0, -1.0, 2, 1.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 258.0, 1.0, 1.0, 1.0, 1.0, -1.0);
ai.AddDeathNode(56, 8, 0.0, 1.0, 935.0, 2.0, 2.0, 1.0, 1.0, -1.0);
//13  ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack;
//ai.AddDeathNode(1, 13, 1436.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(330, 1, 0.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = true;
partStruct.m_type = 128;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
partStruct.m_useActorCoordinates = true;
killParticles.Push(partStruct);