//SPRITE_TYPE_END_FIRE_PIT;
placeOnGround = false;
useInstancedMesh = false;

Init(vector(0.03, 0.03, 0.03), 66, 0, 0, 1, 0);

capsule.CollisionResponseToAllChannels = 0;
mesh.CastShadow = false;

ai.AddNode(331, -1.0, -1.0, 1, 2.5 * cubeSize);
//ai.AddActivateNode(328, -1.0, -1.0, 1, 2.1);
//ai.AddActivateNode(329, -1.0, -1.0, 9, 1.0, 1.0, 1.0, 20.0, 20.0, 20.0, 2.1, 1.0, 1.0);
ai.AddActivateNode(330, 0.0, 0.0, 1, 1.0);