//SPRITE_TYPE_GROUND_POUND_EXPLOSION;
placeOnGround = false;

Init(vector(1.0,1.0,1.0), 66, 0, 2, 1, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
mesh.CastShadow = false;
//ai.AddNode(270, -1.0, -1.0, 4, 150.0, 150.0, 0.0, 0.0);
ai.AddNode(11, -1.0, -1.0, 3, 1.0, 0.0, 0.0);
//10  int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale;
ai.AddDeathNode(279, 10, 10.0, 12.0, 0.0, 153.0, 1.0, 1.5, 2.4, 1.0, 1.0, 0.15); //AI_TYPE_EXPLOSION_NOT_PLAYER;