//SPRITE_TYPE_SOUL_SKULL_RED;
placeOnGround = false;
enemyAnimations = true;

anim.m_clamp = false;
anim.animationspeed = 2.0;
anim.m_frameAmount = 2;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 6;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(0.5,0.5,0.5), 1854, 1, 2, 1, 0);
mesh.CastShadow = false;
damage = 10;

capsule.CollisionObjectType=7;
capsule.SetCollisionResponseToChannel(7,0);
capsule.AllMassScale=0.0;
capsule.scale=vector(0.2, 0.2, 0.2);
capsule.enableGravity=false;

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 49.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(30, 0.05, -1.0, 6, 166.0, 1.0, 0.0, 0.1, 1.0, 0.0);
ai.AddNode(86, 0.5, 1.0, 3, 1500.0, 0.0, 0.0);
ai.AddNode(56, 0.5, -1.0, 8, 1.0, 0.0, 507.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(11, 5.0, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 60.0, 6.0, 6.0, 0.9, 1.1, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 10.0;
partStruct.m_rotate = false;
partStruct.m_type = 180;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);