//SPRITE_TYPE_PET_ATTACK_ICE;
placeOnGround = false;
facePlayerPitch = true;

Init(vector(0.5,0.5,0.5), 728, 1, 2, 1, 0);
mesh.CastShadow = false;
damage = 5;

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 348.0, 1.0, 1.0, 1.2, 1.3, -1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 60.0, 3.5, 3.5, 0.9, 1.1, -1.0);
ai.AddCollisionNode(199, 1, 7.0);
ai.AddNode(401, -1.0, -1.0, 0);//AI_TYPE_COLLIDE_WITH_PLAYERS_IN_DEATHMATCH;

capsule.CollisionObjectType=7;
capsule.SetCollisionResponseToChannel(7,0);
capsule.AllMassScale=0.0;
capsule.scale=vector(0.2, 0.2, 0.2);
capsule.enableGravity=false;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 10.0;
partStruct.m_rotate = false;
partStruct.m_type = 151;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);