//SPRITE_TYPE_PET_CORPSE;
enemyAnimations = true;

anim.m_clamp = false;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 8;
animations.Push(anim);
anim.m_frameOffset = 12;
animations.Push(anim);

Init(vector(0.75, 0.75, 0.75), 1868, 0, 2, 1, 0);

capsule.CollisionObjectType=7;
//capsule.SetCollisionResponseToChannel(7,0);
capsule.CollisionResponseToAllChannels=0;
capsule.AllMassScale=0.0;
//capsule.scale=vector(0.2, 0.2, 0.2);
capsule.enableGravity=false;

//6 float movementSpeed, float positionTime, float height, float distanceFromPlayer, float fastMovementDistance, float fastMovementSpeed;
ai.AddNode(335, -1.0, -1.0, 6, 900.0, 2.0, 270.0, 100.0, 2500.0, 3000.0);
//5 int32 type, int32 amount, float range, float scale/percentage, float damage/duration;
//ai.AddNode(343, -1.0, -1.0, 5, 2.0, 5.0, 1452.0, 9.0, 28.0);