//SPRITE_TYPE_CORPSE_PET_SOUL;

Init(vector(0.75, 0.75, 0.75), 1869, 0, 2, 1, 0);

capsule.CollisionObjectType=7;
//capsule.SetCollisionResponseToChannel(7,0);
capsule.CollisionResponseToAllChannels=0;
capsule.AllMassScale=0.0;
//capsule.scale=vector(0.2, 0.2, 0.2);
capsule.enableGravity=false;

//3  float speed, bool alwaysLookForTarget, bool killIfTargetGone;
ai.AddNode(86, -1.0, -1.0, 3, 2000.0, 0.0, 1.0);
//3  float distance, bool clearChildren, ESpriteTypeEnum spriteToSpawn(-1.0f=none);
ai.AddNode(161, -1.0, -1.0, 3, 100.0, 0.0, -1.0);
ai.AddDeathNode(344, 0);