//SPRITE_TYPE_SPIT_BIG;
placeOnGround = false;
facePlayerPitch = true;
enemyAnimations = true;

anim.m_frameAmount = 2;
anim.m_animationSpeed = 4.0;
anim.m_clamp = false;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 6;
animations.Push(anim);

Init(vector(1.75, 1.75, 1.75), 1871, 1, 2, 1, 0);

//ai.AddNode(11, 5.0, -1.0, 3, 1.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 38, 6.0, 6.0, 0.7, 0.8, -1.0);

damage = 10;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;
capsule.enableGravity = false;
capsule.scale=vector(0.8,0.8,0.8);

mesh.CastShadow = false;

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
//killDecals.Push(decalStruct);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 10.0;
partStruct.m_rotate = false;
partStruct.m_type = 271;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);