//SPRITE_TYPE_JADE_COIN;
placeOnGround = false;

Init(vector(0.3, 0.3, 0.3), 1874, 4, 2, 1, 0);

ai.AddNode(0, -1.0, -1.0, 5, 3000.0, 0.0, 450.0, 1.0, 0.0);
ai.AddNode(2, -1.0, -1.0, 3, 150.0, 0.0, 0.0);
ai.AddNode(158, 2.0, -1.0, 2, 0.0, 0.0);
ai.AddDeathNode(351, 1, 20.0);

capsule.CollisionResponseToAllChannels=0;
capsule.SetCollisionResponseToChannel(0,2);
capsule.CollisionObjectType=7;
capsule.linearDamping=0.0;
capsule.AllMassScale=0.1;

tmpSound.m_sound = 190;
tmpSound.m_volumeMin = 1.0;
tmpSound.m_volumeMax = 1.0;
tmpSound.m_pitchMin = 0.9;
tmpSound.m_pitchMax = 1.1;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);