//SPRITE_TYPE_ARENA_FORCEFIELD0;
facePlayer = false;
placeOnGround = false;
canBeHooked = false;

Init(vector(3.0, 3.0, 3.0), 1873, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;

ai.AddNode(347, -1.0, -1.0, 1, 7.0);
//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 964.0, 1.0, 1.0, 1.0, 1.0, -1.0);

AddLight();

lightColor = vector(1.0, 0.0, 0.0);

light.LightFunctionFadeDistance = 50.0;
light.CastShadows = true;
light.LightFalloffExponent = 40.0;
light.Intensity = 15.0;

//actorHiddenInGame=false;
//mesh.visibility=true;