//SPRITE_TYPE_ASYLUM_DO_NOT_CROSS_BROKEN;
facePlayer = false;
placeOnGround = false;
canBeHooked = false;

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(3.0, 3.0, 3.0), 1876, 3, 0, 1, 0);

ai.AddNode(234, -1.0, -1.0, 1, 7.0); // AI_TYPE_KILL_IF_ASYLUM_STEP_SMALLER;