// SPRITE_TYPE_ASYLUM_CHAIN_CUTTERS;
placeOnGround = false;
facePlayer = false;

Init(vector(1.5,1.5,1.5), 1878, 3, 1, 1, 0);

//mesh.rotation = rotation(0.0,0.0,0.0);
actorRotation=rotation(0.0,0.0,0.0);

//meshOffset = vector(0.0,0.0,-0.08333 * cubeSize);

ai.AddNode(367, -1.0, -1.0, 2, 7.0, 74.0); // AI_TYPE_KILL_IF_ASYLUM_STEP_AND_LEVEL_GREATER;