// SPRITE_TYPE_ASYLUM_CHAIN_CUTTERS_FALLEN;
placeOnGround = false;
facePlayer = false;

Init(vector(1.5,1.5,1.5), 1878, 3, 1, 1, 1);

//mesh.rotation = rotation(0.0,0.0,0.0);
actorRotation=rotation(0.0,0.0,0.0);

//meshOffset = vector(0.0,0.0,-0.08333 * cubeSize);

ai.AddNode(116, -1.0, -1.0, 1, 8.0); // AI_TYPE_KILL_IF_ASYLUM_STEP_GREATER;
ai.AddNode(234, -1.0, -1.0, 1, 8.0); // AI_TYPE_KILL_IF_ASYLUM_STEP_SMALLER;
ai.AddNode(355, -1.0, -1.0, 1, 75.0); // AI_TYPE_KILL_IF_LEVEL_SMALLER;
//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddNode(56, 5.0, -1.0, 8, 0.0, 0.0, 969.0, 1.0, 1.0, 1.0, 1.0, -1.0);
ai.AddActivateNode(357, -1.0, 0.0, 0); // AI_TYPE_INCREMENT_ASYLUM_STEP;
//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddActivateNode(56, -1.0, 0.0, 8, 0.0, 0.0, 45.0, 1.0, 1.0, 1.0, 1.0, -1.0);
ai.AddActivateNode(11, -1.0, 0.0, 3, 0.0, 0.0, 0.0);