//SPRITE_TYPE_ASYLUM_BLOCKING_CHAINS;
facePlayer = false;
placeOnGround = false;
canBeHooked = false;

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);

anim.m_clamp = true;
anim.m_animationSpeed = 2.0;
anim.m_frameAmount = 3;
anim.m_frameOffset = 1;
animations.Push(anim);

Init(vector(3.0, 3.0, 3.0), 1877, 3, 1, 1, 2);

mesh.CollisionObjectType = 0;

ai.AddNode(116, -1.0, -1.0, 1, 9.0); // AI_TYPE_KILL_IF_ASYLUM_STEP_GREATER;
ai.AddNode(360, -1.0, -1.0, 1, 9.0); // AI_TYPE_ASYLUM_BLOCKING_CHAINS;
//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddActivateNode(56, -1.0, 0.0, 8, 0.0, 0.0, 386.0, 1.5, 1.5, 0.6, 0.6, -1.0);