//SPRITE_TYPE_ASYLUM_BEAR_FOREST;
placeOnGround = false;

Init(vector(0.75, 0.75, 0.75), 1879, 3, 2, 1, 1);

ai.AddNode(116, -1.0, -1.0, 1, 11.0); // AI_TYPE_KILL_IF_ASYLUM_STEP_GREATER;
ai.AddActivateNode(357, -1.0, 0.0, 0); // AI_TYPE_INCREMENT_ASYLUM_STEP;
//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddActivateNode(56, 0.0, 0.0, 8, 0.0, 0.0, 45.0, 1.0, 1.0, 1.0, 1.0, -1.0);
ai.AddActivateNode(11, 0.0, 0.0, 3, 0.0, 0.0, 0.0);
