//SPRITE_TYPE_TEAR;
facePlayerPitch = true;
placeOnGround = false;

Init(vector(0.375,0.375,0.375), 1936, 1, 2, 1, 0);

ai.AddDeathNode(56, 8, 0.0, 0.0, 38, 6.0, 6.0, 0.9, 1.0, -1.0);

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;

mesh.CastShadow = false;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 10.0;
partStruct.m_rotate = false;
partStruct.m_type = 290;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);