//SPRITE_TYPE_RUBBER_CHICKEN;
killWhenStopped = true;
facePlayerPitch = true;
placeOnGround = false;
collisionBleedTime = 0.25;

Init(vector(0.75,0.75,0.75), 1937, 1, 2, 1, 0);

life = 100;
damage = 20;

mesh.CastShadow = false;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;

tmpSound.m_sound = 978;
tmpSound.m_volumeMin = 1.0;
tmpSound.m_volumeMax = 1.0;
tmpSound.m_pitchMin = 0.9;
tmpSound.m_pitchMax = 1.1;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = true
decalStruct.m_decal = 216;
decalStruct.m_allowsGrowing = false;
decalStruct.m_minFoliageQuality = 1;
killDecals.Push(decalStruct);