//SPRITE_TYPE_TOILET_PAPER;
killWhenStopped = false;
facePlayerPitch = false;
placeOnGround = false;
collisionBleedTime = 0.25;

anim.m_clamp = false;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);

anim.m_clamp = true;
anim.m_animationSpeed = 1.25;
anim.m_frameAmount = 1;
anim.m_frameOffset = 1;
animations.Push(anim);

Init(vector(0.75,0.75,0.75), 1943, 1, 2, 1, 0);

capsule.scale = vector(0.625,0.625,0.625);

ai.AddNode(100, -1.0, -1.0, 2, 1.0, 1.0);
ai.AddNode(11, 3.5, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddHitNode(380, 1, 100.0);

life = 100;
damage = 20;

mesh.CastShadow = false;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;

tmpSound.m_sound = 191;
tmpSound.m_volumeMin = 2.0;
tmpSound.m_volumeMax = 2.0;
tmpSound.m_pitchMin = 0.9;
tmpSound.m_pitchMax = 1.1;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);