//SPRITE_TYPE_BALLOON;
facePlayerPitch = false;
placeOnGround = false;
enableGravity = false;

Init(vector(0.75,0.75,0.75), 1944:1945:1946, 1, 2, 2, 0);

life = 100;
damage = 20;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;

ai.AddNode(378, -1.0, -1.0, 4, 20.0, 40.0, 60.0, 90.0);// AI_TYPE_SPRITE_LIMITER;
ai.AddNode(11, 3.5, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddNode(381, -1.0, -1.0, 3, 0.0, 0.0, 2500.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 980, 1.0, 1.0, 0.9, 1.1, -1.0);
if(material==1944){;
ai.AddDeathNode(374, 13, 159, 5.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
};
if(material==1945){;
ai.AddDeathNode(374, 13, 308, 5.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
};
if(material==1946){;
ai.AddDeathNode(374, 13, 323, 5.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
};