//SPRITE_TYPE_PEPPER;
placeOnGround = false;
facePlayerPitch = true;

Init(vector(0.375, 0.375, 0.375), 1947:1948:1949, 1, 2, 1, 0);

ai.AddCollisionNode(201, 1, 10.0f); //AI_TYPE_COLLISION_IGNITE;
ai.AddDeathNode(56, 8, 0.0, 0.0, 38, 4.0, 4.0, 0.9, 1.1, -1.0);

capsule.scale = vector(0.375,0.375,0.375);

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;

mesh.CastShadow = false;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 10.0;
partStruct.m_rotate = false;
if(material==1947){;
partStruct.m_type = 97;
};
if(material==1948){;
partStruct.m_type = 98;
};
if(material==1949){;
partStruct.m_type = 293;
};
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);