//SPRITE_TYPE_PAINTBALL_BLUE;
placeOnGround = false;
facePlayerPitch = true;

Init(vector(0.03, 0.03, 0.03), 1951, 1, 2, 1, 0);

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;

mesh.CastShadow = false;

decalStruct.m_preventOverlapping = true
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 219;
decalStruct.m_allowsGrowing = true;
killDecals.Push(decalStruct);