// SPRITE_TYPE_SHINY_BEAM;

placeOnGround = false;
facePlayer = false;
useInstancedMesh = false;

anim.m_clamp = true;
anim.m_animationSpeed = 2.75;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(2.0, 1.5, 1.0), 1966, 0, 0, 1, 0);

ai.AddNode(30, -1.0, -1.0, 6, 144.0, 1.0, 0.0, -1.0, 1.0, 1.0);
ai.AddNode(11, 0.375, -1.0, 3, 1.0, 0.0, 1.0);

mesh.CastShadow=false;

actorHiddenInGame = false;