//SPRITE_TYPE_SHINY_BALL;
placeOnGround = false;

Init(vector(0.75,0.75,0.75), 1967, 1, 2, 1, 0);

damage = 20;
mesh.castShadow = false;

ai.AddNode(88, 0.1, 0.75, 1, 0.999); //AI_TYPE_VELOCITY_SLOWDOWN;
ai.AddNode(86, 0.75, 0.9, 3, 5000.0, 0.0, 0.0); //AI_TYPE_SEEKING_MISSILE;
ai.AddNode(11, 10.0f, -1.0, 3, 1.0, 0.0, 0.0);

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;
capsule.enableGravity = false;
capsule.scale = vector(0.2,0.2,0.2);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 5.0;
partStruct.m_rotate = false;
partStruct.m_type = 234;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

decalStruct.m_rotateVelocity = false;
decalStruct.m_preventOverlapping = false;
decalStruct.m_decal = 3;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);