//SPRITE_TYPE_SAWBLADE_SMALL_BLANK;
placeOnGround = false;
facePlayer = false;
canBeDamaged = false;
canBeStuckTo = false;

Init(vector(1.0,1.0,1.0), 1544, 0, 0, 1, 0);

//mesh.CastShadow = false;
life = 1;

//mesh.rotation = rotation(0.0,0.0,0.0);

capsule.scale = vector(0.1, 0.1, 0.1);