//SPRITE_TYPE_LIGHTNING_BOLT_PROJECTILE;
placeOnGround = false;
facePlayer = false;
canBeDamaged = false;
canBeStuckTo = false;

anim.m_clamp = false;
anim.m_animationSpeed = 6.0;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(4.0,1.0,1.0), 92, 1, 2, 1, 0);

damage = 20;

capsule.CollisionObjectType = 6;
capsule.SetCollisionResponseToChannel(6, 0);
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(1, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;
capsule.scale = vector(1.0, 1.0, 1.0);
capsule.enableGravity = false;
mesh.CastShadow = false;

mesh.rotation = rotation(0.0,0.0,0.0);

ai.AddNode(41, -1.0, -1.0, 3, 0.0, 0.0, 1.0);
//11 float distance, uint32 fireStacks, bool onlyIfVisible, float checkDelay, float offsetX, float offsetY, float offsetZ, int32 damage, bool blade, int32 iceStacks, int32 shockStacks;
ai.AddNode(22, -1.0, -1.0, 11, 1.0 * cubeSize, 0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0, 15.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 60.0, 2.0, 2.0, 0.95, 1.05, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_type = 154;
partStruct.m_offset = vector(0.0,0.0,0.0);
partStruct.m_rotate = false;
partStruct.m_useActorCoordinates = true;
killParticles.Push(partStruct);

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);

partStruct.m_managed = true;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 288;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
spawnParticle(partStruct);