//SPRITE_TYPE_STAKE_SMALL_BLANK;
placeOnGround = false;
canBeDamaged = false;
canBeStuckTo = false;

enemyAnimations = true;
enemyAnimEightFaces = true;

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 5;
animations.Push(anim);
anim.m_frameOffset = 6;
animations.Push(anim);
anim.m_frameOffset = 7;
animations.Push(anim);

Init(vector(0.75,0.75,0.75), 1558, 0, 0, 1, 0);

ai.AddNode(56, -1.0, -1.0, 8, 0.0, 0.0, 650.0, 0.8, 0.8, 1.4, 1.5, -1.0);
ai.AddNode(11, 20.0, -1.0, 3, 1.0, 0.0, 0.0);

//mesh.CastShadow = false;
life = 1;

capsule.scale = vector(0.25, 0.25, 0.25);