//SPRITE_TYPE_RED_RAIN;
placeOnGround = false;

Init(vector(0.1, 0.8, 0.8), 1983, 1, 2, 1, 0);

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 49.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(11, 5.0, -1.0, 3, 1.0, 0.0, 1.0);
ai.AddNode(274, -1.0, -1.0, 1, -2000.0);
ai.AddNode(158, 0.25, -1.0, 2, 0.0, 1.0);
ai.AddNode(158, 0.25, -1.0, 2, 1.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 60.0, 6.0, 6.0, 0.9, 1.1, -1.0);
ai.AddNode(401, -1.0, -1.0, 0);//AI_TYPE_COLLIDE_WITH_PLAYERS_IN_DEATHMATCH;
ai.AddNode(406, -1.0, -1.0, 6, -300.0, 300.0, -300.0, 300.0, 0.0, 0.0);//AI_TYPE_RANDOM_OFFSET;

damage = 5;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(6, 0);
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(0, 0);
capsule.SetCollisionResponseToChannel(1, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;
capsule.enableGravity = false;
capsule.scale = vector(1.0, 0.8, 0.8);

mesh.CastShadow = false;

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 111;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 10.0;
partStruct.m_rotate = false;
partStruct.m_type = 110;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);