linkWithChildren = true;
placeOnGround = false;
facePlayer = false;
bridge = true;

Init(vector(3.0,3.0,3.0), 1094, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Z += 0.125 * cubeSize;
SpawnChild(813, rotation(0.0, -90.0, 0.0), vector(3.0, 3.0, 3.0), , -1);

SpawnChild(813, rotation(180.0, 90.0, 0.0), vector(3.0, 3.0, 3.0), , -1);

anim.m_clamp = true;
anim.m_animationSpeed = 2.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);

loc.Y += 0.5 * cubeSize;
loc.Z += 0.0625 * cubeSize;
SpawnChild(813, rotation(0.0, 0.0, 90.0), vector(3.0, 0.375, 3.0), , 1095);

loc.Y -= 0.5 * cubeSize;
loc.Z += 0.0625 * cubeSize;
SpawnChild(813, rotation(0.0, 180.0, 90.0), vector(3.0, 0.375, 3.0), , 1095);

loc.X -= 0.5 * cubeSize;
loc.Z += 0.0625 * cubeSize;
SpawnChild(813, rotation(0.0, -270.0, 90.0), vector(3.0, 0.375, 3.0), , 1095);

loc.X += 0.5 * cubeSize;
loc.Z += 0.0625 * cubeSize;
SpawnChild(813, rotation(0.0, -90.0, 90.0), vector(3.0, 0.375, 3.0), , 1095);