linkWithChildren = true;
placeOnGround = false;
facePlayer = false;
canBeDamaged = true;

Init(vector(3.0,0.75,0.75), 1111, 3, 1, 2, 0);

mesh.CollisionObjectType = 0;
life = 1;

[children]

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.25 * cubeSize;
SpawnChild(841, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);
ai.AddDeathNode(63, 0);
ai.AddDeathNode(374, 13, 159.0, 2.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1538.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1539.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, -1.0, -1.0, 137.0, 5.0, 5.0, 0.4, 0.5, -1.0);

loc.Z += 0.125 * cubeSize;
SpawnChild(841, rotation(0.0, 0.0, 90.0), vector(3.0, 0.75, 0.75), , 1111);
ai.AddDeathNode(374, 13, 159.0, 2.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1539.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1538.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

loc.Y -= 0.25 * cubeSize;
loc.Z += 0.125 * cubeSize;
SpawnChild(841, rotation(0.0, 180.0, 90.0), vector(3.0, 0.75, 0.75), , 1111);
ai.AddDeathNode(374, 13, 159.0, 2.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1538.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1539.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

loc.Y -= 0.125 * cubeSize;
loc.X -= 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;
SpawnChild(841, rotation(0.0, -270.0, 90.0), vector(0.75, 0.75, 0.75), , 1112);
ai.AddDeathNode(374, 13, 159.0, 2.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1539.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1538.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

loc.Y -= 0.125 * cubeSize;
loc.X += 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;
SpawnChild(841, rotation(0.0, -90.0, 90.0), vector(0.75, 0.75, 0.75), , 1112);
ai.AddDeathNode(374, 13, 159.0, 2.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1538.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1539.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);