facePlayer = false;
canBeDamaged = true;
flammable = true;
placeOnGround = false;

Init(vector(1.5,0.75,0.1), 1120, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;
life = 3;
actorRotation = rotation(0.0, 0.0, 0.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0f;
partStruct.m_rotate = true;
partStruct.m_type = 100;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

ai.AddNode(54, -1.0, -1.0, 2, 5.0, 5.0);
ai.SetLastNodeToRunOnClients();
ai.AddDeathNode(56, 8, 0.0, 0.0, 4.0, 1.0, 1.0, 1.7, 1.8, -1.0);
ai.AddDeathNode(63, 0);