linkWithChildren = true;
placeOnGround = false;
facePlayer = false;

Init(vector(3.0,0.75,0.75), 1124, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.5 * cubeSize;
SpawnChild(855, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);

loc.Z += 0.25 * cubeSize;
SpawnChild(855, rotation(0.0, 0.0, 90.0), vector(3.0, 1.5, 1.5), , 1129);

loc.Y -= 0.25 * cubeSize;
loc.Z += 0.25 * cubeSize;
SpawnChild(855, rotation(0.0, 180.0, 90.0), vector(3.0, 1.5, 1.5), , 1122);

loc.Y -= 0.125 * cubeSize;
loc.X -= 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;
SpawnChild(855, rotation(0.0, -270.0, 90.0), vector(0.75, 1.5, 1.5), , 1123);

loc.Y -= 0.125 * cubeSize;
loc.X += 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;
SpawnChild(855, rotation(0.0, -90.0, 90.0), vector(0.75, 1.5, 1.5), , 1123);