linkWithChildren = true;
placeOnGround = false;
facePlayer = false;
//canBeDamaged = true;

anim.m_clamp = true;
anim.m_animationSpeed = 2.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);

planeReference = StaticMesh'/Game/FirstPerson/Meshes/Shape_PlaneHalfHeight.Shape_PlaneHalfHeight';

Init(vector(1.5,0.75,1.0), 1141, 3, 1, 0, 0);
//life = 10;

mesh.CollisionObjectType = 0;

//partStruct.m_managed = false;
//partStruct.m_removeIfTargetBleeds = true;
//partStruct.m_normalOffset = 5.0;
//partStruct.m_rotate = false;
//partStruct.m_type = 2;
//partStruct.m_useActorCoordinates = false;
//partStruct.m_offset = vector(0.0,0.0,0.0);
//bleedParticles.Push(partStruct);

[children]

loc.Y += 0.25 * cubeSize;
loc.Z += 0.25 * cubeSize;

anim.m_clamp = true;
anim.m_animationSpeed = 2.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);

SpawnChild(867, rotation(0.0, 180.0, 90.0), vector(1.5,1.5,1.5), , -1);

//ai.AddDeathNode(374, 13, 145.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddDeathNode(56, 8, 0.0, 0.0, 135.0, 1.25, 1.25, 0.9, 0.95, -1.0);
//ai.AddDeathNode(63, 0);
//ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

//partStruct.m_managed = false;
//partStruct.m_removeIfTargetBleeds = false;
//partStruct.m_normalOffset = 0.0;
//partStruct.m_rotate = false;
//partStruct.m_type = 21;
//partStruct.m_useActorCoordinates = true;
//partStruct.m_offset = vector(0.0,0.0,0.0);
//killParticles.Push(partStruct);

loc.Y -= 0.25 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(867, rotation(0.0, 0.0, 90.0), vector(1.5,1.5,1.5), , -1);

//ai.AddDeathNode(374, 13, 145.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

loc.X += 0.25 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(867, rotation(0.0, -90.0, 90.0), vector(1.5,1.5,1.5), , -1);

//ai.AddDeathNode(374, 13, 145.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

loc.X -= 0.25 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(867, rotation(0.0, 90.0, 90.0), vector(1.5,1.5,1.5), , -1);

//ai.AddDeathNode(374, 13, 145.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

loc.Z += 0.25 * cubeSize;

animations.Empty();
anim.m_frameOffset = 1;
animations.Push(anim);

SpawnChild(867, rotation(180.0, 0.0, 0.0), vector(1.5,1.5,1.5), StaticMesh'/Game/FirstPerson/Meshes/Shape_Plane.Shape_Plane', -1);

//ai.AddDeathNode(374, 13, 145.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
//ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);