facePlayer = false;
canBeDamaged = true;
flammable = true;
placeOnGround = false;

Init(vector(1.5,1.5,1.5), 1175:1176:1177:1178, 3, 1, 2, 0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = true;
partStruct.m_normalOffset = 5.0;
partStruct.m_rotate = false;
partStruct.m_type = 2;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
bleedParticles.Push(partStruct);

mesh.CollisionObjectType = 0;
life = 10;

ai.AddDeathNode(374, 13, 47.0, 10.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 90.0, 1.0, 1.0, 0.85, 0.95, -1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(374, 13, 47.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);