placeOnGround = false;
canBeDamaged = true;
pickUpEnabled = true;
pickUpByDefault = false;
floats = true;

Init(FVector(0.75,1.5,1.5), 1197, 4, 2, 2, 0);
m_life = 10;

ai.AddNode(54, -1.0, -1.0, 2, 5.0, 5.0);
ai.SetLastNodeToRunOnClients();
ai.AddDeathNode(374, 13, 145.0, 8.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1524.0, 1.0, 10000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1525.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 135.0, 1.0, 1.0, 0.8, 0.9, -1.0);
ai.AddDeathNode(63, 0);
ai.AddDeathNode(20, 0);
ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.9, 1.1, -1.0);

CollisionComp->SetAngularDamping(1000.0);

tmpSound.m_sound = 197;
tmpSound.m_volumeMin = 1.0;
tmpSound.m_volumeMax = 1.0;
tmpSound.m_pitchMin = 0.7;
tmpSound.m_pitchMax = 0.8;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 21;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);