linkWithChildren = true;
placeOnGround = false;
facePlayer = false;

Init(vector(3.0,0.75,0.75), 1200, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Y -= 0.125 * cubeSize;
loc.Z += 1.0025 * cubeSize;
SpawnChild(888, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);

climbable = false;

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.7525 * cubeSize;
SpawnChild(888, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);

climbable = false;

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.5025 * cubeSize;
SpawnChild(888, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);

climbable = false;

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.2525 * cubeSize;
SpawnChild(888, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);

climbable = false;

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.01 * cubeSize;
SpawnChild(888, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);

climbable = false;


loc.Y -= 0.251 * cubeSize;
loc.Z += 0.5 * cubeSize;
SpawnChild(888, rotation(0.0, 0.0, 90.0), vector(3.0, 3.0, 3.0), , 1202);

climbable = false;

loc.X -= 0.499 * cubeSize;
loc.Y -= 0.125 * cubeSize;
loc.Z += 0.5 * cubeSize;
SpawnChild(888, rotation(0.0, -90.0, 90.0), vector(0.75, 3.0, 3.0), , 1201);

climbable = false;

loc.X += 0.499 * cubeSize;
loc.Y -= 0.125 * cubeSize;
loc.Z += 0.5 * cubeSize;
SpawnChild(888, rotation(0.0, 90.0, 90.0), vector(0.75, 3.0, 3.0), , 1201);

climbable = false;